THE RULES

CORE RULES

EVERY GAME IS PLAYED WITH AT LEAST THE “CORE” RULES. AN EASY TO FOLLOW SET OF RULES THAT MAKE THE GAME ENJOYABLE WITHOUT BEING OVERWHELMING FOR YOUNG OR INEXPERIENCED PLAYERS
EACH TURN IN DARKSTAR TACTICS CONSISTS OF A MOVE, AND AN ACTION. EACH PLAYER TAKES IT IN TURNS TO MOVE A SPECIALIST AROUND THE MAP, THEN PERFORM EITHER A RANGED, OR MELEE ATTACK (IF THEY CAN)
THE GOAL OF THE MATCH IS TO CAPTURE HAND CONTROL KEY “OBJECTIVES” PLACED AROUND THE MAP. CONTROL THE MAJORITY OF THE OBJECTIVES WHEN A ROUND ENDS TO WIN THE GAME
(OR WIPE OUT ALL OF YOUR OPPONENTS SPECIALISTS)

ADVANCED RULES

AS PLAYERS GAIN EXPERIENCE PLAYING, THEY CAN INTRODUCE SOME, OR ALL OF THE “ADVANCED” RULES
SPECIAL ABILITIES ARE UNIQUE POWER-UPS, THAT CAN QUICKLY GIVE THE EDGE IN A FIGHT, BUT THEY CAN ONLY BE USED ONCE, SO TIMING IS KEY.
TELEPORTERS CAN BE PLACED AROUND THE MAP TO OPEN UP NEW ROUTES BETWEEN OBJECTIVES, WATCH YOUR BACK
POWER-UP LOCATIONS CAN GIVE GREAT UPGRADES LIKE GRENADES OR POWER ARMOUR IN THE MIDDLE OF THE MATCH. BUT BEWARE, SOME MAY CONTAIN BOOBY TRAPS
AND MORE TO COME…